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- on mouseDown
- global gHFcurrSide, gHFcurrSidePage, gHFcurrSideSize
- set gHFcurrSidePage to gHFcurrSidePage + 1
- if the number of cast (gHFcurrSide & gHFcurrSidePage + 1 & gHFcurrSideSize) < 1 then
- set gHFcurrSidePage to 1
- end if
- set the castNum of sprite 43 to cast (gHFcurrSide & gHFcurrSidePage & gHFcurrSideSize)
- dontPassEvent()
- end
-